The microcybergames and the learning of the Social Sciences: The java world

Authors

  • Juan Carlos Raña

DOI:

https://doi.org/10.7203/relieve.9.2.4339

Keywords:

Java, Internet, microcybergames, Applet, Social Sciences, Educational Games, Computer Games, Learning Activities

Abstract

The possibilities and didactic limitations of the computer games stand out. The utility of the microcybergames in the educative surrounings of Internet is put of relief. In Java, the  designs of the microcybergames  are studied, emphasizing the advantages of predesigned applet over the ones generated by some author created tools. A selection of flexible and gratuitous applet with possible didactic use is made. Examples of applications of these applets in proper contents of Social Sciences in the no university curricula are incorporated.

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Published

2014-11-23

How to Cite

Raña, J. C. (2014). The microcybergames and the learning of the Social Sciences: The java world. RELIEVE – Electronic Journal of Educational Research and Evaluation, 9(2). https://doi.org/10.7203/relieve.9.2.4339

Issue

Section

Research Articles