eSPORTS, CULTURE OF PEACE AND EDUCATION IN VALUES: PROPOSALS FOR EDUCATIONAL PRACTICE
Main Article Content
Abstract
Our educational system has an unresolved matter: dealing appropriately with education in values and related issues as Culture of Peace, a significant foundation in this field. These are addressed from theoretical approaches, creating a disconnection between teaching and reality. With the rise of eSports, which have captured the attention of teenagers, broad educational possibilities are opened up. This article responds to the need to formulate educational proposals based on Culture of Peace to work the education in values within the current educational system. A didactic alternative is proposed that that goes beyond the reproduction of contents, seeking to awake students’ intrinsic motivation and creating awareness of the use value of the topics shown. Through eSports, as a resource to facilitate education in values, the intervention proposal aims to transform ludic situations into relevant knowledge. To achieve this, we will use an active learning methodology. The activities proposed enhance several types of learning: cooperative, project-based and challenges. We will contemplate a formative evaluation. Among the discussion and conclusions stand out: necessity to solve the crisis of values of our society from any educational institution; insufficient workload of education in values; a shortage of educational proposals based on Culture of Peace in formal education; if we wait to end violence before working on
and developing peaceful situations, we will not achieve it; and eSports could be used in proposals that foster education in values and the Culture of Peace.