Codesign towards a conceptual proposal for a serious game in environmental education
DOI:
https://doi.org/10.30827/eticanet.v22i2.25329Keywords:
Codiseño; conceptualización; educación ambiental; videojuego educativo., Codesign; conceptualize; environmental education, educational videogame.Abstract
This paper presents the conceptualizing phase, for a serious game in environmental education on responsible food consumption. The proposals were developed by nineteen students of Universidad Veracruzana, along with the activities of conceptualizing, designing, and implementing a serious game, and they previously explored a serious game as a reference. The research includes the results achieved when applying Brainstorming (a technique used in the Design Thinking method), as well as the results from a Codesign process followed by the interdisciplinary teams when developing their conceptual proposals for a serious game in environmental education, all the above according to a Game Design Document guide. In this phase of active experimentation, the participants acknowledge that these methods support them in developing their creative process and clarity to conceptualize, they validate group ideas to build new concepts based on them and they express interest to participate collaboratively in the design projects of serious games in environmental education.
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